ISO 400, f/18, 60mm, 1/320. Metering: Matrix. White balance: Shade. Exposure compensation: – 0.7 (mistake)
I seem to have got away with the exposure compensation oversight. As you can see I forgot to adjust the setting to my intended exposure settings to make sure the whites were white.
I read in Light, Science and Magic detail is brought out when light is at an a 45 degree angle or lower. Their example was a glove though. I simply turned the head in the diffuse sun until the most detail was brought out and the best position was at about 45 degrees to the sun.
The soft contours and subtle surface texture of the polystyrene subject don’t offer a great deal of opportunity to explore texture through acute lighting angles and backlighting. But you do manage to capture a range of fine textures here from the material structure through to the scratches and indentations on the soft surface. The artificial source is a touch stronger than the available light, but the results are more or less the same. Getting much closer and exploring the surface with a macro lens might offer an alternative approach.